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Kinsey Spude
animation|rigging|modeling|concept
We decided for our final semester of polish for our game Dino Delivery to add fully animated in engine cinematics for the game. I was the only remaining animator on the team so it all fell on me to pull it together on the art side.
First I started by importing our game terrain. I trimmed it to have only the pieces we needed. Then I imported some foliage to line up with the game’s foliage for camera shots. All of this was just to gain context. I referenced in the rig of our star for this particular shot, Sheila, knowing I was probably going to end up tweaking her rig.
from there I blocked out the animation and set up the camera. Since this was the scene where Sheila was smashing the beloved town post office I wanted a lower angle, preferably from where our protagonists would be seeing her. Unfortunately she turned out a bit small and cut off.
from there I added a camera zoom. Adding some drama and establishing what the characters are seeing and allowing the viewer to get in on the action. I also took a second pass at the animation, moving to auto keys.
Then was a final pass at the animation, adding drag and follow through while making sure she stayed on balance and her feet moved as they should. Her rig also ended up getting a little skinning touch ups for this phase.
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